Used Games Include game, manual, cover art, and case. Bonus downloadable or
promotional content may have already been redeemed. Cleaning and repair was done as required.
Game data from previous use may be present, but can be overwritten or deleted.
Description
Inspired by the March 2007 CGI film, TMNT takes the fearsome foursome through a series of acrobatic battles amidst the dark and gritty streets, sewers, subways, and rooftops of New York City. To faithfully capture each turtle's signature fighting moves and athletic prowess, developer Ubisoft Montreal designed the game with the same "Jade" graphics engine used in the acclaimed Prince of Persia series on home consoles. The heroes in a half-shell will confront enemies new and old, including the Foot Clan, the Purple Dragon Street Gang, and monstrous creatures loyal to the film's antagonist, Max Winters.
Leonardo, Raphael, Donatello, and Michelangelo are all playable, despite the combat-oriented action being strictly reserved for solo gamers. Each character offers an assortment of attacks using his trademarked weapon, from Raphael's Sai throw to Michelangelo's nunchuck face slap, and can block or evade impending blows. Navigating each level involves jumping from rooftop to rooftop, climbing buildings, diving into sewers, and more, with new areas unlocked by performing temporary tag-team moves with a computer-controlled character. TMNT is the first game in the franchise to be published by Ubisoft, who acquired the license from Konami in January 2006.
Controls
Left Analog Stick = move, run
Triangle Button = spin kick
Triangle Button (hold) = kicking furry
Circle Button = weapon attack
Circle Button (hold) = warp slash
X Button = jump, double-jump
R1, R2, L1 or L2 Button = dodge, leo's shadow warp, don's bo vault
R1, R2, L1 or L2 Button (in air) = mike's nunchuck helicopter
R1 Button + Left Analog Stick (against wall) = raph's power climb
Circle Button (in air) = ground punch
Square Button = turtle swap
Square Button (in air) = brother throw
Square Button (hold) = super family attacks
Left Analog Stick (in air agains wall) = walling
Triangle Button + Left Analog Stick (when landing) = safety roll
Left Analog Stick (while dodging) = evasive roll
Left Analog Stick = ledge grab and run
Circle Button = ledge drop
Start Button = pause game ~ Keith Adams, All Game Guide