Used Games Include game, manual, cover art, and case. Bonus downloadable or
promotional content may have already been redeemed. Cleaning and repair was done as required.
Game data from previous use may be present, but can be overwritten or deleted.
Description
Gamers take command of several advanced WWII aircraft as they hunt down the experimental weapons of the Third Reich in Blazing Angels 2: Secret Missions of WWII. Flying through the rain, snow, fog, and turbulence found above Cairo, Paris, Rome, Moscow, and the Himalayas, players must complete a variety of single-player missions to prevent construction of the ultimate weapon. By connecting to the Internet, gamers may engage the enemy in free-for-all, co-op, and squad-based gameplay with friends from their network.
Controls
CONTROLS
MOTION-SENSITIVE CONTROL (ARCADE)
L1 Button = secondary fire
R1 Button = primary fire
L2 Button = objective camera
R2 Button = defensive weapon
D-Pad = squadron commands
Triangle Button = tactical map
Circle Button = next secondary target or threat
X Button = next objective target
Square Button = follow camera
Left Analog Stick Up = speed up
Left Analog Down = speed down
Right Analog Stick Left = roll left
Right Analog Stick Right = roll right
Select Button = objective screen
Start Button = pause, in-game menu
Rotate Sixaxis = turn, pitch
MOTION-SENSITIVE CONTROL (SIMULATION)
L1 Button = secondary fire
R1 Button = primary fire
L2 Button = objective camera
R2 Button = defensive weapon
D-Pad = squadron commands
Triangle Button = tactical map
Circle Button = next secondary target or threat
X Button = next objective target
Square Button = follow camera
Left Analog Stick Up = speed up
Left Analog Stick Down = slow down
Right Analog Stick Left = yaw left
Right Analog Stick Right = yaw right
Select Button = objective screen
Start Button = pause, in-game menu
ARCADE CONTROL
L1 Button = objective camera
R1 Button = secondary fire
L2 Button = follow camera
R2 Button = primary fire
D-Pad = squadron commands
Triangle Button = tactical map
Circle Button = next secondary target or threat
X Button = next objective target
Square Button = defensive weapon
Left Analog Stick Up = pitch up
Left Analog Stick Down = pitch down
Left Analog Stick Left = turn left
Left Analog Stick Right = turn right
Right Analog Stick Up = speed up
Right Analog Stick Down = slow down
Right Analog Stick Left = roll left
Right Analog Stick Right = roll left
Select Button = objective screen
Start Button = pause, in-game menu
SIMULATION CONTROL
L1 Button = objective camera
R1 Button = secondary fire
L2 Button = follow camera
R2 Button = primary fire
D-Pad = squadron commands
Triangle Button = tactical map
Circle Button = next secondary target or threat
X Button = next objective
Square Button = defensive weapon
Left Analog Stick Up = pitch up
Left Analog Stick Down = pitch down
Left Analog Stick Left = roll left
Left Analog Stick Right = roll right
Right Analog Stick Up = speed up
Right Analog Stick Down = slow down
Right Analog Stick Left = yaw left
Right Analog Stick Right = yaw left
Select Button = objective screen
Start Button = pause, in-game menu