Used Games Include game, manual, cover art, and case. Bonus downloadable or
promotional content may have already been redeemed. Cleaning and repair was done as required.
Game data from previous use may be present, but can be overwritten or deleted.
Description
Sega's exclusive rights to the Olympic Games continues with Beijing 2008, which includes 38 events held in official Chinese venues. Players will compete in such locales as the Beijing National Stadium and the National Aquatics Centre as they engage in track-and-field, aquatics, gymnastics, equestrian, weightlifting, and other indoor and outdoor competitions for both men and women. Motion-captured animation and multiple camera angles offer a broadcast-style presentation.
Online support with voice chat is included for international players to represent their country and attempt to shatter world records. The main aspect of play involves following the 15-day Olympic schedule with a custom team. After each qualifying event, players can develop their team's statistics and attributes to improve their medal chances in the finals. UK developer Eurocom's previous experience in the genre was with the multi-platform release of Athens 2004.
Controls
EVENT CONTROLS
ATHLETICS-TRACK
100M/200M/400M
L2 or R2 Button (Hold) = build up power
X Button + Circle Button or Toggle Right Analog Stick = build up speed
L2 Button = lunge
R2 Button = showboat
800M/1500M
A Button + B Button or Toggle Right Analog Stick = build up speed
Left Analog stick = position runner
Left Trigger = lunge
Right Trigger = showboat
100M HURDLES (WOMEN)/110M HURDLES (MEN)
L2 or R2 Button (Hold) = build up power
X Button + Circle Button or Toggle Right Analog Stick = build up speed
L2 or R2 Button = jump a hurdle
L2 Button = lunge
R2 Button = showboat
ATHLETICS-FIELD
HAMMER THROW
Rotate Left or Right Analog Stick = match the marker
L2 or R2 Button = release the hammer
SHOT PUT
Rotate Left or Right Analog Stick = build power
L2 or R2 Button (Hold) = build throw angle
L2 or R2 (Release) = throw the shot
DISCUS THROW
Rotate Left or Right Analog Stick = build power
L2 or R2 Button (Hold) = build throw angle
L2 or R2 Button (Release) = throw the discus
JAVELIN THROW
X Button + Circle Button or Toggle Right Analog Stixk = build up running speed
Left Analog Stick Right (Hold) = ready the javlin
Left Analog Between Left and Up = selet the throwing angle and release the javelin
LONG JUMP/TRIPLE JUMP
X Button + Circle Button or Toggle Left or Right Analog Stick = build up speed
L2 or R2 Button = perform hop, skip and jump
L2 or R2 Button (Hold) = adjust jump angle
HIGH JUMP
X Button + Circle Button = match timing of each footstep
L2 or R2 Button = jump
POLE VAULT
X Button + Circle Button or Toggle Right or Left Analog Stick = build up running speed
L2 or R2 Button = clear the bar
L2 or R2 Button (Hold) = build up power
Rotate Right Analog Stick + Rotate Left Analog Stick or X Button + Circle Button = build speed
R2 or L2 Button = turn
AQUATICS-DIVING
DIVING
R2 or L2 Button = select dive power
Rotate Right or Left Analog Stick = match colored marker
Rotate Right or Left Anaog Stick = match both colored markers
GYMNASTICS-ARTISTIC
FLOOR EXERCISE
VAULT
X Button + Circle Button or Toggle Right or Left Analog Stick = build up running speed
L2 or R2 Button = launch
Rotate Right or Left Analog Stick = dismount
PARALLEL BARS
Right or Left Analog Stick = stabilize your balance
L2 Button + R2 Button = get good lift
BEAM
L2 or R2 Button = launch off springboard, dismount
Right Analog Stick + Left Analog Stick = center the ball
UNEVEN BARS
L2 or R2 Button = launch off springboard
Right or Left Analog Stick = match arrows
R2 Button + L2 Button = swap bars
RINGS
Right Analog Stick + Left Analog = keep arrows on highlighted zonesa
R2 Button + L2 Button = stabilize a hold
SHOOTING-SHOTGUN
SKEET
Left Analog Stick = sweep crosshair left or right
X Button (Hold) = increase crosshair speed
X Button = call 'pull'
R2 Button = fire
SHOOTING-PISTOL
10M AIR PISTOL
L2 or R2 Button = determine accuracy
Right or Left Analog Stick = aim the crosshair
L2 or R2 Button = fire
25M RAPID FIRE PISTOL
L2 or R2 Button = control breathing
Left or Right Analog Stick = move crosshair
L2 or R2 Button = fire
ARCHERY
INDIVIDUAL
Right Analog Stick Down (Hold) = draw the bow
Left Analog Stick = aim the crosshair
Right Analog Stick = launch the arrow
JUDO
81-90KG
Right or Left Analog Stick = match arrows
X Button + Circle Button + Square Button + Triangle Button = throw opponent
CANOE-KAYAK-SLALOM
K1-KAYAK SINGLE
Left or Right Analog Stick Outwards (Hold) = paddle in corresponding direction
Left Analog Stick + Right Analog Sticks (Hold) = paddle forward
Left or Right Analog Stick Down (Hold) = sharp turn
TABLE TENNIS
SINGLES
X Button (Hold) = build serve power
X Button = hit ball with topspin
Circle Button = hit ball with backspin
Triangle Button = smash shot
Square Button = apply spin
Left Analog Stick = move athlete
WEIGHTLIFTING
+105KG
Rotate Left Analog Stick + Rotate Right Analog Stick = increase power
Rotate Left Analog Stick + Rotate Right Analog Stick Outwards = initalize lift
Right Analog Stick + Left Analog Stick = center the ball
CYCLING-TRACK
TEAM PURSUIT
X Button + Circle Button or Toggle Right or Left Analog Stick = build initial power
Rotate Right or Left Analog Stick maintain power and speed
L2 or R2 Button = change lead cyclist