Used Games Include game, manual, cover art, and case. Bonus downloadable or
promotional content may have already been redeemed. Cleaning and repair was done as required.
Game data from previous use may be present, but can be overwritten or deleted.
Description
BlazBlue: Calamity Trigger is a 2D fighting game by Arc System Works, the studio that created the distinctive Guilty Gear series. As the developer's first 2D fighter developed for high-definition systems, BlazBlue features fast, anime-inspired fighting action, which plays out over detailed, multi-layered backgrounds, with flashy, sometimes psychedelic visual effects for special attacks and big hits. The fighting takes on a certain rhythm, as there is a split second pause after each hit, giving players who can catch on to the cadence a chance to use the brief freezes to time their next move or counterattack. The action is very fast, and without the stuttering pauses, few humans could hope to keep up. Each character has a special "drive" attack move, which is difficult to perform, but devastating if used correctly. The story of the game involves dissent and destruction among a powerful council, known unofficially as "the Library," which controls a great power that once saved humanity, but which now wields its power in protective, some say repressive, ways. The game's developer declared BlazBlue: Calamity Trigger to be the "spiritual successor" to the Guilty Gear series. Its roster of combatants is a rogues' gallery of weird, super-powered, emotionally complicated characters, including vampires and werewolves, and the beat-'em-up action plays out to an unrelenting precision-metal soundtrack by composer :Daisuke Ishiwatari.
Initially available to all North American consumers who pre-ordered the game, the Limited Edition of BlazBlue: Calamity Trigger includes a 48-song, two-disc soundtrack and a video disc featuring tutorials and character-specific strategies, and comes in special packaging.
Controls
CONTROLS
CONTROLS DURING A FIGHT
X Button = weak attack
Y Button = medium attack
B Button strong attack
A Button = drive attack
Left Bumper = taunt
Start Button = open the pause menu, color select (during character selection)
Back Button = reset character's positions (training mode only)
Left Thumbstick = move your character
Right Thumbstick = easy special
Left Thumbstick Button = record your actions (training mode only)
Right Thumbstick Button = play back what you have recorded (training mode only)
MENU SCREEN CONTROLS
D-Pad = select
A Button = confirm
B Button = cancel
Start Button = close the pause menu (only when the menu is open)
STORY MODE CONTROLS
D-Pad = select
A Button = finish line, confirm
B Button = finish line, cancel
Y Button = begin auto-read
X Button = hide menu
Right Bumper = skip to the next path (only when the story has been seen)
Left Bumper = skip text that has already been seen
Start Button = pause menu