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Games include game, cover art, and case. Game data from previous use may be present, but can be overwritten or deleted. Bonus downloadable or promotional content may have already been redeemed. Cleaning and repair was done as required.

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NBA 2K2 offers a number of new features designed to improve upon Sega Sports' basketball franchise, which began on the Dreamcast in 1999. In addition to the NBA teams, players, and stadiums from the 2001-2002 season, NBA 2K2 includes five legends teams starring such greats as Larry Bird, Wilt Chamberlain, Magic Johnson, and Bill Russell. Nine authentic street courts are also available in two-on-two or five-on-five action, from New York City's Rucker Park to Oakland's Mosswood Park. Modes of play include Exhibition, an adjustable Season (from 14 to 82 games), Practice, Tourney, Playoffs, Fantasy, where players can create a custom tournament or league after drafting, and Franchise, which involves signing free agents, cutting players, making trades, and scouting for new talent before embarking on consecutive seasons. Players can also edit or create a team using ten custom logos as well as design their own star athlete from scratch. Each player's abilities reflect those based on the 2001-2002 season, so the location of shots is important depending on the athlete. Moves such as crossover dribbles, pump fakes, speed bursts, and both icon and directional passing allow players multiple options to move the ball down the court. While approaching the net, players can press a single button to pass to the man closest to the basket or use their athlete's size advantage to back down a defender. Players can also call for a pick with a press of the button, pass out of a shot, or select one of four in-game offensive plays from a roster of 16. Defensive moves include steals, a combination block and jump button, as well as the ability to face up a ball handler, double-team a star player, commit an intentional foul, and call one of seven defensive sets such as Man-to-Man or Half-Court Trap. Before playing a game, adjustments can be made for game speed, quarter length, and difficulty. In-game features include instant replay and a choice of five different camera angles. User statistics as well as season and franchise progress can be saved after each game.

Game Controls


Left Analog Stick = move player
X Button = pass
Square Button = shoot, jump for rebound
Circle Button = crossover dribble
Triangle Button = pass icons
L1 Button = back down defender
L2 Button = call for pick
R1 Button = turbo
R2 Button = pass to player closest to basket
Right Analog Stick = playcall menu
Right Analog Stick + X, Circle, Square or Triangle Button = call play
Start Button = pause


Left Analog Stick = move player
X Button = swap players
Square Button = block shot, jump for rebound
Circle Button = steal
Triangle Button = control player closest to basket
L1 Button = square up ball handler
L2 Button = double team
R1 Button = turbo
R2 Button = intentional foul
Right Analog Stick = playcall menu
Right Analog Stick + X, Circle, Square or Triangle Button = call play ~ Keith Adams, All Game Guide