NFL Fever 2003

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Games include game, cover art, and case. Game data from previous use may be present, but can be overwritten or deleted. Bonus downloadable or promotional content may have already been redeemed. Cleaning and repair was done as required.

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Description

The sequel to Microsoft's pigskin launch title features a number of additions as well as the necessary changes associated with the 2002-2003 NFL season. New features include the ability to edit team playbooks, uniforms, and plays as well as an option to challenge opponents online. Four game modes include Practice, Single Game, Season, and Network Play, with the latter supporting the Xbox Live broadband service. Players can set up individual profiles, download updated rosters, create a friends list, and monitor rankings in the areas of win-loss records, disconnects, offensive stats, and defensive stats. Those without friends online can take advantage of the Quick Match or OptiMatch feature. OptiMatch lets players customize their game beforehand, from weather conditions to the frequency of penalties, and finds an identical match with another player having the same preferences. Players selecting the Quick Match option will simply connect with a randomly chosen opponent. Those with friends online can create a list of up to 100 players whose online status can be monitored while connected to the Xbox Live service. Members from this list can be sent invitations to play NFL Fever 2003. The post-game highlight reel, illustrating the key plays or drives that led to a team's victory, has also been expanded, and Kevin Calabro replaces Dick Stockton for play-by-play announcing duties. Changes made to reflect the 2002-2003 season include an eight-division format, the Houston Texans expansion team, updated rosters, and new stadiums for the Bears, Lions, and Patriots. Also new to NFL Fever 2003 is a seven-game challenge against classic teams from the NFL's past, all of which are selectable once players defeat them. Previous features such as training camp, dynamic player performance, create-a-player, and the 25-year dynasty option have also made the transition.

Game Controls

OFFENSE

BEFORE THE SNAP

A Button = snap the ball
B Button = fake snap
X Button = send man in motion
Y Button = view play, zoom back
Black Button = call audible
White Button = select hot route

QUARTERBACK / PASSING

A, B, X, Y or Black Button = pass to receiver
White Button = throw ball away
Left Thumb Stick = move qb
Rigth Thumb Stick Button = toggle qb between run and pass mode
Left or Right Trigger = pump fake

USER CONTROLLED RECEIVER

X Button = switch to receiver
Y Button = jump for ball
Black Button = dive for ball

BALL CARRIER

A Button = turbo
B Button = spin
X Button = shoulder charge
Y Button = stiff arm
Black Button = dive
White Button = lateral
Left Thumb Stick = move ball carrier
Left or Right Trigger = juke left or right
Right Thumb Stick Up = hurdle
Right Thumbstick = showboat

DEFENSE

BEFORE THE SNAP

B Button + Left Thumb Stick = shift defensive line
X Button = cycle through players
Y Button = display play diagram
Black Button = call audible
White Button = change receiver coverage style
Left or Right Trigger = cycle through players

KICKING

PUNTING / KICKOFF RETURNS

Y Button = call fair catch
Black Button = kneel in end zone

KICKOFFS, PLACEKICKS AND PUNTS

A Button = set direction & strength of kick
Left Thumb Stick = set height of kick

AFTER THE SNAP

Left Thumb Stick = move player
A Button = turbo
B Button = dive tackle
X Button = player nearest ball
Y Button = jump
Black Button = dive for pass
White Button = rip
Left or Right Trigger = swim

CALLING PLAYS

A Button = select formaiton or play
B Button = go back on level
X Button = flip play horizontally
Black Button = display key
Left Thumb Stick = highlight formation or play
Right Trigger = hide the highlight
Left Trigger = keep playpicker on screen ~ Keith Adams, All Game Guide