Madden NFL 2004

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Games include game, cover art, and case. Game data from previous use may be present, but can be overwritten or deleted. Bonus downloadable or promotional content may have already been redeemed. Cleaning and repair was done as required.

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Description

EA SPORTS best-selling football franchise marks its 14th year in the industry with the release of Madden NFL 2004. A more in-depth Franchise Mode, improved commentary, enhanced control options, and revamped graphics are just a few of the new features offered to Xbox owners. Animations have expanded to include stumbles, more fluid quarterback scrambles, and open-field blocks, while transition sequences include dynamic player reactions and split-screen replays. The most noteworthy improvements to the series are in the Franchise Mode and control while on the field. Franchise Mode now features mini-camp drills to improve an athlete's skills in the off-season as well as signing bonuses and trade offers from computer teams. Would-be owners can move their team to a new city as well as set concession stand prices, merchandising, and parking fees in an attempt to turn a profit. Players can even build their own stadium from the ground-up, determining where the luxury box seats will go, the position of scoreboards, even the location of tunnels leading to the locker rooms. Also included is the ability to assemble a coaching staff, and at the end of each game, John Madden awards his "Horse Trailer Player of the Game" as seen on Monday Night Football. Madden NFL 2004 gives players more flexibility on the field with the addition of on-the-fly controls bound to the right thumbstick. At the line of scrimmage, players can change defensive formations, switch wide receiver routes, or call a different play. When the ball is snapped, the right thumbstick can be used to call out blocks, lead receivers, and put defenders in a better position to make an interception. While players guide their team to victory, they'll listen to new commentary from Madden, Al Michaels, and Melissa Stark. Commentary is focused on more in-depth analysis and highlighting situation-specific events, including rivalries, blowouts, overtime, and halftime updates.

Game Controls

PLAYMAKER - OFFENSE BEFORE THE SNAP

Right Thumbstick Left or Right = switch the direction of a running play
Right Thumbstick = hot route primary receiver on a passing play

PLAYMAKER - OFFENSE AFTER THE SNAP

Right Thumbstick = guide the nearest blocker on a run play, direct the nearest receiver on a pass play

PLAYMAKER - DEFENSE BEFORE THE SNAP

Right Thumbstick Left or Right = cheat the secondary to one side

PLAYMAKER - DEFENSE AFTER THE SNAP

Right Thumbstick Down (immediately after the snap) = cheat against the run
Right Thumbstick Up (immediately after the snap) = cheat against the long pass

OFFENSE BEFORE THE SNAP

X Button + X, A or B Button or Left or Right Trigger = call an audible
Y button (before selecting an audible) = cancel an audible
X + White Button = run original play
X + Black Button = flip play at the line of scrimmage
Left Thumbstick Button = quiet the crowd
Black Button + D-Pad = coach's cam view receiver routes
B Button = fake snap
Back Button = call timeout
A Button = snap the ball

RUNNING

D-Pad or Left Thumbstick = move player, run
A Button = sprint
X Button = dive (RB/WR)
X Button (Tap) = QB slide
X Button (hold) = QB dive
Y Button = jump, hurdle
B Button = spin
Right Trigger + D-Pad Left or Right = juke left
Right Trigger + Left Thumbstick Left or Right = juke right
Left Trigger = stiff arm left or right

PASSING

A Button = bring up passing icons
A, B or X Button or Left or Right Trigger = pass to receiver
White Button = throw ball away
Y Button = toggle passing icons
Black Button = pump fake

RECEIVING

A Button = control intended receiver
X Button = dive for pass
B Button = sprint
Y Button = jump for pass

BLOCKING

A Button = switch to closest blocker or receiver
X Button = dive
B Button = sprint, engage block

AFTER THE PLAY

A Button = bypass cut scene
A Button (hold) = hurry players to the line of scrimmage
B Button = spike ball
X Button (hold) = fake spike ball
Y Button = no huddle
Left or Right Trigger (before playcalling screen appears) = instant replay

DEFENSE BEFORE THE SNAP

A or B Button = cycle defenders
D-Pad or Left Thumbstick = reposition player
Left Trigger + D-Pad = defensive line shift
Left Trigger + White Button = reset defensive line shift
Right Trigger + D-Pad = linebacker shift
Right Trigger + White Button = reset linebacker shift
X Button + X, A or B Button or Left or Right Trigger = call an audible
Y Button + D-Pad = call coverage audible
Y Button = cancel an audible
Y + White Button = reset coverage
X + White Button = reset original play after calling an audible
X + Black Button = flip play
Left Thumbstick Button = pump up crowd
Black Button = coach's cam
Back Button = call timeout

DEFENSE AFTER THE SNAP

A Button = control player nearest the ball
D-Pad or Left Thumbstick = move player
X Button = dive
B Button = sprint
Y Button = jump
Black Button = strip ball
Left Trigger = spin move left or right
Right Trigger = swim move left or right

KICKING GAME

D-Pad or Left Thumbstick = direction of kick, elevation of kick
A Button = start kick meter, stop kick meter upswing, stop kick meter downswing
A Button (hold) = delay kick
X Button + X, A or B Button or Left or Right Trigger = call an audible
Y Button = cancel an audible
X + White Button = reset play
X + Black Button = flip play
Back Button = call timeout

KICKOFF OR PUNT RETURNING

A Button = switch players
D-Pad or Left Thumbstick = move return man
Y Button = fair catch when controlling return man ~ Keith Adams, All Game Guide