Fable

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Games include game, cover art, and case. Game data from previous use may be present, but can be overwritten or deleted. Bonus downloadable or promotional content may have already been redeemed. Cleaning and repair was done as required.

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Description

Fable is designed to offer pure, concentrated role-playing, with a primary emphasis on open character development and influential interaction with the game world. The game begins as the player's character enters the fantasy land of Albion, a growing, interactive environment that develops and changes with each new event. The character grows and changes as well, beginning the adventure as a youth but slowly aging as he or she lives life in Albion, gaining wrinkled skin, graying hair, and (hopefully) becoming quite elderly by the end of the story. The game is designed such that every choice and action the character makes can have an effect on his or her development. Physically active characters become more fit, while those who spend their time studying the arcane arts may develop receding hairlines. Characters who spend time working in the hot sun will get a tan and individual wounds heal into distinct, telling scars. Less tangible characteristics mature according to behavior as well. Players are free to commit nearly any conceivable action, but acts of cruelty will lead to vilification by NPC townsfolk, while noble and altruistic deeds may inspire loyalty and adulation from the masses. It is important to note that instead of focusing on a limited number of scripted "good versus evil" plot points, character development in this game occurs mostly through hundreds of minor day-to-day decisions that gradually come to define and refine the player's place in the game world. In short, Xbox gamers are offered a virtual lifetime of choices to play through. Fable is developed by Big Blue Box, an affiliate of Lionhead Studios, whose popular Black & White shares the theme of free-form, consequential character development over a broad span of time.

Game Controls

DEFAULT MODE

Left Thumbstick = movement
Left Thumbstick Button = zoom bow
Right Thumbstick = camera
Right Thumbstick Button = expand map
D-Pad = items & expressions
Start Button = pause screen
Back Button = inventory
A Button =interact
B Button = run, flourish
X Button = attack
Y Button = block
Black Button = arm or sheathe ranged weapon
White Button = arm or sheathe melee weapon
Right Trigger = magic, collect experience orbs
Left Trigger = target lock-on

MAGIC MODE

Left Thumbstick = movement
Left Thumbstick Button = zoom bow
D-Pad = favourites
Right Thumbstick = camera
Right Thumbstick Button = expand map
Start Button = pause screen
Back Button = inventory
A, B or X Button = cast spell
Y Button = cycle spells
Black Button = arm or sheathe ranged weapon
White Button = arm or sheathe melee weapon
Right Trigger = magic
Left Trigger = target lock-on ~ Keith Adams, All Game Guide