NHL 08

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Games include game, cover art, and case. Game data from previous use may be present, but can be overwritten or deleted. Bonus downloadable or promotional content may have already been redeemed. Cleaning and repair was done as required.

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Description

NHL 08 continues EA's sports series with a focus on improving the controls and delivering a more authentic hockey experience than the publisher's previous effort on Xbox 360, which introduced a new 3D engine. The right analog "skill stick" not only initiates dekes near the goalie, but can also be used to trick defensemen by pushing the puck away in various directions. The skating physics now allow players to adjust the puck handler's speed simply by nudging or pushing the left analog stick with varying pressure. Both tight turns and wider crossovers are also possible by altering the left analog stick's arc motions. One of NHL 08's more innovative features is the option for owners to edit plays in one of three phases: rush, power play, and offensive zone. Each play type begins with a basic formation and allows users to record subsequent movements on the ice and save the final result for in-game action. A more robust create-player feature supports such minute adjustments as the amount of curve on sticks and blades. Teams can also be created from a pre-defined list of logos, font styles, nicknames, and uniform types. Each equipment piece can even have custom color schemes with the game's new palette editor. In addition to NHL teams, the game features 29 playable AHL squads, whose athletes can be developed gradually in the farm system until they are ready for their big-league call-ups. New online game types via Xbox Live include Leagues, Shootout, Versus Play, and Team Play. The Leagues option lets NHL 08 owners create 32-team leagues with variable schedules and online stat tracking. Shootout mode has players showing off their stick handling skills on offense and as goalies in a choice of ranked or unranked contests. Versus and Team Play modes allow players to create custom match-ups using any combination of friends on the same system, computer AI, or online opponents.

Game Controls

COMPLETE CONTROLS

OFFENSE

SKATING/DEKING

DEFAULT CONTROLS

Left Stick = skate, aim (pass and shoot)
Left Stick (Release) = glide
Right Stick Left or Right = deke
Left Bumper + Left or Right Stick = loose puck deke
Left Trigger = vision control

CLASSIC CONTROLS

Left Stick = skate, aim (pass and shoot)
Left Stick (Release) = glide
Right Stick Left or Right = deke
Left Trigger = vision control

SHOOTING

DEFAULT CONTROLS

Right Stick Down = wind up
Right Stick Up = shoot puck, slap shot
Right Stick Left + Diagonal Left Up + Up or Right Stick Right + Diagonal Up Right + Up = wrist shot
Right Stick Down (Release) = fake shot

CLASSIC CONTROLS

B Button = shoot puck, slap shot
X Button = wrist shot
Left Trigger (Pull And Hold) + X or B Button (Release) = fake shot

PASSING

DEFAULT CONTROLS

Right Trigger (Pull) = pass
Right Trigger (Hold) = 1 touch pass
Right Bumper = saucer pass

CLASSIC CONTROLS

A Button = pass
A Button (Hold) = 1 touch pass
Right Bumper = saucer pass

DEFENSE

DEFAULT CONTROLS

Left Stick = move
Right Trigger (Pull) = switch player
Right Stick In Direction Of Player = body check
Right Bumper + Right Stick In Direction Of Player = poke check
A Button = hook, tie up
Y Button = start fight, slash
Left Bumper + Right Bumper = dive, block
Left Bumper = pass block
Left Bumper + A Button = manual goalie
Left Bumper + Back Button = pull, replace goalie

CLASSIC CONTROLS

Left Stick = move
A Button = switch player
Y Button = body check
X Button = poke check
Left Bumper = hook, tie up
Left Trigger (Pull) + Y Button = start fight, slash
Left Bumper + Right Bumper = dive, block
Left Trigger (Pull) + A Button = manual goalie
Left Trigger (Pull) + Back Button = pull, replace goalie

GOALIE

Left Stick = move
Right Stick Left or Right = save attempt
Right Stick Down = butterfly
Right Stick Up = poke check
Right Trigger (Pull) = pass
Right Bumper = through pass

COACHING STRATEGY

DEFAULT CONTROLS

B Button = offensive quick plays
X Button = defensive quick plays
D-Pad = line change

CLASSIC CONTROLS

Left Trigger (Pull) + B Button = offensive quick plays
Left Trigger (Pull) + X Button = offensive quick plays
D-Pad = line change

FIGHTING

Y Button = initiate fight
Right Stick Up = quick punch
Right Stick Down + Right Stick Up = hard punch
Left Stick Down = dodge punch