Brain Age 2: More Training in Minutes a Day

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Games include game, cover art, and case. Game data from previous use may be present, but can be overwritten or deleted. Bonus downloadable or promotional content may have already been redeemed. Cleaning and repair was done as required.

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Nintendo's brain-building franchise returns for a second round of mental gymnastics in Brain Age 2: More Training in Minutes a Day. Like it's predecessor, Brain Age 2 is inspired by the work of Japanese neuroscientist Dr. Ryuta Kawashima and it features a series of quick math and reading activities designed to "increase blood flow to the prefrontal cortex." Players take part in a series of tests that determine one's "brain age," often taking advantage of the DS's unique abilities by writing with the stylus or speaking into the microphone. The ultimate goal, after weeks of training, is to lower one's brain age to 20. Identical to the original Brain Age in both function and presentation, the sequel offers 17 new activities like playing simple piano tunes on the touch screen, deciphering multiple words spoken simultaneously, and solving a variety of sudoku puzzles. Players can try to beef up their brainpower alone, or they can challenge up to 15 friends in a mathematical mini-game designed to test wits.

Game Controls


Start Button = return to menu screen
Touch Screen = all controls