Grand Theft Auto IV

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Games include game, cover art, and case. Game data from previous use may be present, but can be overwritten or deleted. Bonus downloadable or promotional content may have already been redeemed. Cleaning and repair was done as required.

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Description

The most anticipated game of 2008 expands the open-world action introduced in the groundbreaking Grand Theft Auto III to a new level of detail. The next-gen debut of the unapologetically violent series stars new protagonist Niko Bellic, a criminal looking for a fresh start and perhaps a shot at redemption. Niko is lured to the bustling Liberty City from Europe by his reckless cousin Roman, who sells him on a life of luxury with quick cash, fast cars, and faster women. Roman has considerably overstated his wealth, however. The cousin is indebted to the type of people who don't take "no" for an answer, and he desperately needs Niko's help. So begins Grand Theft Auto IV, which returns players to a revamped Liberty City teeming with pedestrians, vehicles, and criminal activity. The game's tongue-in-cheek version of the Big Apple features replicas of four boroughs as well as a portion of New Jersey. While the environment is smaller than the area found in 2004's Grand Theft Auto: San Andreas, the setting is more densely packed, offering a greater amount of things to see and do. A new physics model forms the backbone of the advanced 3D engine, allowing players to interact with objects and characters in more lifelike ways. The storyline is designed to offer more meaningful choices as well, with Niko able to access key contacts and messages at any time with his camera-equipped cell phone. The world is once again viewed from a third-person perspective with players able to freely walk, run, swim, or drive with little to no restrictions. Combat continues to incorporate hand-to-hand moves and gunplay, albeit with a new aiming system designed for more precise control. A reticule can be manually positioned for pinpoint accuracy, or it can be set to automatically lock onto the next available target. Niko can also duck behind objects for cover, trading shots with enemies who do the same. New ways to interact with the world include GPS-equipped vehicles, functional police car databases, working window scaffolding, and much more. During the day or at night, players can listen to a variety of licensed songs from dashboard radios in cars, trucks, boats, helicopters, and other vehicles.

Game Controls

GAME CONTROLS

IN VEHICLE CONTROLS

L1 Button = fire weapon
L2 Button = brake, reverse
R1 Button = handbrake
R2 Button = accelerate
D-Pad Up = mobile phone up, use mobile phone
D-Pad Down = mobile phone down, skip mobile conversation, zoom out mini-map
D-Pad Right = next radio station
D-Pad Right or Left (Hold) = turn radio on or off
D-Pad Left = previous radio station
Select Button = cycle camera modes
Start Button = pause menu
Triangle Button = exit vehicle
Square Button = change weapon
Square Button (Hold) = headlights
Circle Button = cinematic camera, mobile phone back, hangup
X Button = handbrake, mobile phone forward, answer
Left Analog Stick = steeing
Left Analog Stick = engage slow motion (while in cinematic camera)
L3 Button = horn
Right Analog Stick = rotate camera, aiming
R3 Button = look behind

ON FOOT CONTROLS

L1 Button = pick up, context
L2 Button = target lock on
L2 or R2 Button (Half Hold) = free aim
R1 Button = enter or exit cover
R2 Button = fire weapon
D-Pad Up = mobile phone up, use mobile phone
D-Pad Down = mobile phone down, skip mobile conversation, zoom out mini-map
D-Pad Right = next weapon
D-Pad Left = previous weapon
Select Button = cycle camera modes
Start Button = pause menu
Triangle Button = enter vehicle, mount ladder, melee (alternative punch, counter)
Square Button = jump, climb, melee (kick)
Circle Button = reload weapon, mobile phone back, hangup, melee (punch, counter)
X Button = mobile phone forward, answer, melee (block, dodge)
X Button (Hold) = run
X Button (Tap) = sprint
Left Analog Stick = movement
L3 Button = crouch
Right Analog Stick = rotate camera, switch targets
R3 Button = zoom aim (when targeting)
R3 Button = look behind

SIXAXIS CONTROLS

HELICOPTER

Pitch Sixaxis Up or Down = control helicopter pitch
Roll Sixaxis Left or Right = bank helicopter

BIKE

Roll Sixaxis Left or Right = steer bike
Pitch Sixaxis Up = pull wheelie
Pitch Sixaxis Down = stoppie

BOAT

Roll Sixaxis Left or Right = steer boat
Pitch Sixaxis Up or Down = control boat trim

VEHICLE AFTER-TOUCH

Pitch and Roll Sixaxis = control orientation of vehicles in mid-air

RELOAD

Pitch Sixaxis Up Then Down = reload weapon