Ratchet & Clank Future: Tools of Destruction

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Games include game, cover art, and case. Game data from previous use may be present, but can be overwritten or deleted. Bonus downloadable or promotional content may have already been redeemed. Cleaning and repair was done as required.

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Description

Sony's best-selling Ratchet & Clank series makes its PS3 debut with a return to the play mechanics and sly humor introduced in the 2001 original. Incorporating both shooting and platform jumping segments, Tools of Destruction finds Ratchet on a personal mission to stop a Lombax-loathing emperor from destroying his species. Droll sidekick Clank accompanies his feline-like friend on an action-packed trek across the cosmos. The duo will visit and explore new 3D worlds, from a prehistoric land inhabited by towering dinosaurs to a swamp-like world crawling with insects. To bring the planets to life, developer Insomniac Games created an enhanced version of the graphics engine used in Resistance: Fall of Man, the company's first PS3 game. Once again a number of inventive weapons and gadgets are available to defeat the comical creatures populating each planet. The Transmorpher temporarily changes enemies into waddling penguins with a keen fashion sense, while the Groovatron forces foes to get down and get funky. Jiggling gelatin cubes are generated with the Gelanator, which Ratchet can use to reach higher areas. Several cinematic events are woven into the action for diversity, from grinding atop twisting rails to engaging in space combat while traveling across fixed paths. Along the way players will encounter several new characters that shed light on both Ratchet and Clank's pasts. The motion-sensing Sixaxis controller is even put to use in selected areas, including weapons, moves, and puzzles. The Tornado Launcher, for example, fires a twister that can be "steered" toward a target by tilting the controller, allowing Ratchet to move independently with the analog stick. Players must also tilt to avoid objects while freefalling, to manipulate circuit panels, and to even fly with Clank's robo-wings -- one of several new abilities the little robot acquires as he progresses. While Tools of Destruction does not feature a multiplayer mode, solo players are encouraged to revisit areas to unlock bonus content and other surprises.

Game Controls

MENU CONTROLS

Left Analog Stick or D-Pad Up and Down = navigate menu, highlight menu
Left Analog Stick or D-Pad Left and Right = adjust menu item
Circle Button = previous screen, return to previous menu
X Button = select highlighted menu item

THIRD PERSON CONTROLS

Left Analog Stick = walk, run
Right Analog Stick = camera rotate, pan
L2 Button + Left Analog Stick = strafe
X Button = jump, pull up from ledge. resurface
X Button + X Button = double jump
R2 Button (Hold) + X Button = boost jump (while stationary)
R2 Button (Hold) + X Button = stretch jump (while running)
X Button (Hold) = glide (after performing a double jump)
R2 Button (Hold) = crouch
L2 or R2 Button (Hold) + X Button + Left Analog Stick Left or Right = flip left or right
L2 or R2 Button (Hold) + X Button + Left Analog Stick Down = back flip
R2 Button = drop from ledge
X Button (While Jumping Toward Wall) + X Button (When Making Contact With Wall) = wall jump
Square Button = swing wrench, dive underwater
Square Button + Square Button + Square Button = multi-strike combo
X Button + Square Button = hyper-strike
R2 Button + Square Button = comet strike
Circle or R1 Button = fire selected weapon, use gadget
Triangle Button (Hold) + Left Analog Stick = weapon quickselect
Triangle Button (Tap) = cycle previous and current weapons
Triangle Button (Hold) + L1 or R1 Button = switch quickselect pages
Circle Button (Hold) = use swing shot (while jumping towards target)
R2 Button (Double Tap) = use charge boots
L1 Button (Hold) + Right Analog Stick = look mode, first person targeting
R1 Button (Hold) = use hydro pack (while underwater)
Start Button = main menu

LOCK-STRAFE CONTROLS

Left Analog Stick = walk, run, strafe
Right Analog Stick = camera rotate, pan
L1 or X Button = jump, resurface
L1 Button + L1 Button or X Button + X Button = double jump
R2 Button (Hold) + L1 or X Button = boost jump (while stationary)
R2 Button (Hold) + L1 or X Button = stretch jump (while running)
L1 or X Button = glide (after performing a double jump)
R2 Button (Hold) = crouch
L1 or X Button + Left Analog Stick Left or Right = flip left or right
L1 or X Button + Left Analog Stick Down = back flip
R2 Button = drop from ledge
L1 or X Button (While Jumping Toward Wall) + L1 or X Button (When Making Contact With Wall) = wall jump
Square Button = swing wrench, dive underwater
Square Button + Square Button + Square Button = multi-strike combo
L1 or X Button + Square Button = hyper-strike
R2 Button + Square Button = comet strike
R1 or Circle Button = fire selected weapon, use gadget
Triangle Button (Hold) + Left Analog Stick = weapon quickselect
Triangle Button (Tap) + Left Analog Stick = cycle previous and current weapons
Triangle Button (Hold) + L1 or R1 Button = switch quickselect pages
R1 or Circle Button = use swing shot (while jumping towards target)
R2 Button (Double Tap) = use charge boots
L2 Button (Hold) + Right Analog Stick = look mode, first person targeting
Left Analog Stick = swim
R1 Button (Hold) + Square Button (Hold) = use hydro pack (while underwater)
Start Button = main menu

CLANK CONTROLS

Left Analog Stick = walk, run
Right Analog Stick = camera rotate, pan
Square Button = punch
X Button = jump
X Button + X Button (Hold) = glide
Triangle Button (Hold) + Left Analog Stick = zoni command menu
R1 Button (Hold) = tome shift

STARSHIP CONTROLS

Left Analog Stick = steer ship
Right Analog Stick = aim targeting reticule
Circle or R1 Button = fire blasters
Square or L1 Button (hold to charge, then release) = fire missiles
L2 Button + R2 Button = barrel roll