NBA 2K9

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Games include game, cover art, and case. Game data from previous use may be present, but can be overwritten or deleted. Bonus downloadable or promotional content may have already been redeemed. Cleaning and repair was done as required.

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Description

Visual Concepts' pro basketball series enters its tenth season with NBA 2K9. As usual, the game features the league's players, teams, and venues, according to the rosters and statistics of the contemporary season. The long-running series is known for a distinct blend of realism and playability. Building upon the previous year's releases, 2K9 aims to retain that feel, while adding a few tweaks and perks. Several new Signature Styles have been added for more player-specific custom animations, and the new Hot Zone feature uses real-life NBA data to judge a player's best shot locations and give real-time, in-game feedback about shot possibilities as he moves around the floor. For gamers who take their consoles online, the most significant addition in NBA 2K9 will be its "Living Rosters" feature. Similar to the news-feed influences of EA Sport's "Player DNA" functions, NBA 2K9 updates in-game player statistics throughout the 2008-2009 season, according to the performances of the real-life NBA players. Some players may gain strength for successes in certain areas while others may lose ability points by not living up to their perceived potential, and outstanding performances may be translated into new Signature Moves, which are downloaded and added into the game. Although these player changes are inspired by statistics based on real-life performances, they are mitigated by a human element in the process: The otherwise anonymous "2K Insider" is purported to have final say as to which changes are passed along to players each online update. Another notable addition to the series' "Association" franchise mode involves the new Player Ambition statistic. There are three basic ambitions in the game -- money, loyalty, and winning -- and each player in the league is motivated by a blend of the three. A player motivated primarily by money may quickly sign with the highest bidder, while players with other motivations may take a lower paycheck in order to play for a familiar franchise or a team with strong playoff possibilities. When the trading is done and it's time to hit the court, Kevin Harlan returns to call the action, joined by NBA 2K series newcomers Clark "Special K" Kellogg in the booth and Cheryl Miller on the sidelines.

Game Controls

CONTROLS

MENU CONTROLS

Left Analog Stick = navigate menus
Right Analog Stick = bring up 2k nav menu
X Button = select option
Circle Button = return to 2k nav menu

GAME CONTROLS

OFFENSE

Left Analog Stick = move player
Right Analog Stick = shot stick advanced
X Button = pass
X Button (Tap) = touch pass (when ball is between teammates)
Circle Button (Tap) = call for slip screen
Circle Button = pick & roll
Square Button = shoot
Square Button (Tap) = pump fake
Triangle Button = hopstep (with the ball)
Triangle Button = rebound (with ball in air)
L1 Button = dual player control
R1 Button = icon pass
L2 Button (Tap) = isomotion pro hesitation (while moving)
L2 Button (Tap) = isomotion pro size-up (while standing still)
R2 Button = sprint
R2 Button + X Button or Right Analog Stick = dunk
D-Pad = coaching, plays
Select Button = timeout
Start Button = pause

ADVANCED OFFENSE

L2 Button + X Button = alley-oop
L2 Button + Circle Button = pick and pop
R2 Button + Triangle Button = hopstep spin (with ball in hand)
R2 Button + Triangle Button = tip in (during rebound attept)

DEFENSE

Left Analog Stick = move player
Right Analog Stick = steal, hands up
X Button = player swap
Circle Button = take charge
Triangle Button = block, rebound
Square Button = steal, dive
R1 Button = icon swap
L1 Button = double-team
L2 Button = lock-on d
R2 Button = sprint
Select Button = intentional foul
Start Button = pause

DUAL PLAYER CONTROLS

L1 Button (Hold) + X Button = come off screen
L1 Button (Hold) + Circle Button = set screen
L1 Button (Hold) + Square Button = get open
L1 Button (Hold) + Triangle Button = postup

POST PLAY

OFFENSE

L2 Button (Hold) = post-up
Triangle Button (Tap) = hopstep
Left Analog Stick Left or Right = dropstep (from any backdown state)
R2 Button + Right Analog Stick (In Opposite Direction of Player) = spin (from any backdown state with a live or unused dribble)
Square Button (Tap) or Right Analog Stick (In Any Direction) = pump fake
Left Analog Stick (Away From Defender) = faceup (from a backdown hold ball state)
Left Analog Stick (Toward Defender) = hold ball high (from a backdown hold ball state)
Left Analog Stick Right or Left = shoulder fakes (from a backdown hold ball state)
X Button (Tap) = pass fakes (from a backdown state)
Square Button (Tap) + Triangle Button (Tap) = pump fake to hopstep (from a backdown state)
Square Button (Tap) + Left Analog Stick (Same Side As Pump Fake) + Triangle Button (Tap) = pump fake to hopstep spin (from a backdown state with an unused dribble)
Square Button (Tap) + Left Analog Stick (Opposite Side As Pump Fake) + Triangle Button (Tap) = pump fake to hopstep spin (from a backdown state with an unused dribble)
Square Button (Tap) + R2 Button (Hold) + Left Analog Stick (Toward Basket) = pump fake to drive (from a backdown hold ball state with unused dribble)
Right Analog Stick (Tap) + Right Analog Stick (Hold) = up & unders (from any backdown state)
Right Analog Stick (Hold) = post package shots (from any backdown state)
Left Analog Stick (Away From Defender) + Square Button = faceup jumpshot

OFF-BALL - OFFENSE

L2 Button (Hold) + Left Analog Stick (Into Defender) = fight for position
Left Analog Stick = basic movement
R2 Button = aggressive lunge back
Left Analog Stick (Toward Defender's Shade Attempt) = ward off fronting
L2 Button (Release) + Left Analog Stick Left or Right = spinning out for lob

POST PLAT OFF-BALL - DEFENSE

Circle Button = take charge
Left Analog Stick = shade offensive player
Square Button = steal post entry pass (as the post offender is receiving the ball)

PLAYER LOCK-OFF BALL CONTROLS

OFFENSE

Left Analog Stick = move player, push
X Button = call for ball
Circle Button = set screen
Triangle Button = call for alley-oop
L2 Button (Release) + Left Analog Stick Left or Right = spin for a lob
L2 Button (Tap) = juke left
L2 Button = post up (in the post)
R2 Button (Hold) = sprint
R2 Button (Tap) = juke right
R1 Button = icon swap
Select Button = timeout
Start Button = pause

DEFENSE

Left Analog Stick = move player
Left Analog Stick (Into Offensive Player) = make contact
Right Analog Stick = steering, ball denial
X Button = nudge
Circle Button = take charge
Square Button = steal, drive
Triangle Button = block, rebound
L2 Button = grab player
R2 Button (Hold) = sprint
R1 Button = icon swap
Select Button = intentional foul
Start Button = pause

PERIMETER PLAY

PERIMETER OFF-BALL - OFFENSE

Left Analog Stick (Into Defender) = push into defender
Left Analog Stick (Into Defender) + Left Analog Stick (Back From Defender) = push off defender
Left Analog Stick Diagonally Forward = swim around defender)
Left Analog Stick = swipe hands away (must be engaged in a grab or hold move)
R2 Button (Tap) or L2 Button (Tap) = juke out move left or right
Left Analog Stick (Into Defender) + R2 Button (Hold) + Left Analog Stick (One Side of Defender) = spin
X Button = call for ball
Circle Button = set screen
Triangle Button = call for alley-oop
L2 Button = seal defender (player must be grabbed by a defender)

PERIMETER OFF-BALL - PICK & ROLL

Circle Button + Left Analog Stick (Toward Basket) = pick & roll
Circle Button + Left Analog Stick (Away From Basket) = pick & pop
Circle Button (Tap) + Left Analog Stick (Toward Basket) = slip & go

COACHING/PLAYS

COACHING/PLAYS: OFFENSE

D-Pad Up = heat check
D-Pad Down = brings up substitutions menu
D-Pad Left = change coach settings
D-Pad Right = call your play

COACHING/PLAYS: DEFENSE

D-Pad Up = player-matchups
D-Pad Down = brings up substitutions menu
D-Pad Left = change coach settings
D-Pad = call your defensive set

TOUCH PASSING

X Button + X Button (when ball is between teammates) = touch pass

ISO-MOTION PRO

R2 Button (Hold) + Left Analog Stick (Opposite 45-Degree Angle) = crossover (with ball in right hand)
R2 Button (Hold) + Left Analog Stick (Opposite Ball Hand) + Left Analog Stick (Back to Ball-Hand) = double cross
R2 Button (Hold) + Left Analog Stick (From Ball-Hand to Opposite Hand in a Half-Circle Motion) = spin
L2 Button (Hold) + R2 Button (Hold) + Left Analog Stick (From Ball Hand to Opposite Hand in a Half Circle Motion) = behind back
R2 Button (Hold) + Left Analog Stick (Away From The Rim) = stepback (must be moving)
L2 Button (Hold) + R2 Button (Hold) + Left Analog Stick (Away From The Rim) = half spin
R2 Button (Tap) = hesitation (while standing)
R2 Button (Tap) = quick hesitation (while running)
L2 Button (Tap) = sizeup (while standing)
R2 Button (Hold) + R2 Button (Hols) = Left Analog Analog (Toward-Ball Hand) + Left Analog Stcik (Back to Opposite Ball-Hand) = in and out