Red Faction: Guerrilla

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Games include game, cover art, and case. Game data from previous use may be present, but can be overwritten or deleted. Bonus downloadable or promotional content may have already been redeemed. Cleaning and repair was done as required.


Red Faction: Guerrilla is a shooter that eschews its series predecessors' confined paths and first-person view in favor of a third-person perspective set in a vast open-world landscape. One thing the series hasn't changed, however, is its revolutionary tone. The original Red Faction found gamers rebelling against a corrupt Martian mining corporation, Red Faction II saw players back on Earth taking down a totalitarian regime, and Red Faction: Guerrilla finds gamers rising up against an Earth Defense Force (EDF) that has grown corrupt in its occupation of Mars. Players assume the role of Alec Mason, a young man who, much like Red Faction's protagonist Parker, came to Mars to work as a miner, but soon found himself in the middle of a proletariat insurrection. As Mason, gamers can freely explore six zones of an expansive Martian landscape, ambushing EDF convoys, joining fellow revolutionaries, attacking military outposts, and exploring mines, industrial compounds, and thriving cities. Players can use an array of different weapons, from futuristic military fare like nano-rifles to improvised armaments like arc welders, and a variety of machines, such as armored personnel carriers, tanks, and mining excavators, can be hijacked and used against the enemy. The "Geo-Mod 2.0" engine expands on the series' acclaimed emphasis on destructible environments, allowing gamers to systematically destroy any man-made object, from bridges, to huts, to towering skyscrapers. Red Faction: Guerrilla also puts its destructive engine on display in several different multiplayer game modes, including "M.A.Y.H.E.M.," "Fall Guy," and "Rampage."

Game Controls



Left Analog Stick = move
L3 Button = crouch
Right Analog Stick = camera
R3 Button = fine aim
D-Pad Up = mini-map zoom in
D-Pad Down = mini-map zoom out
X Button = jump
Circle Button = detonate charges
Square Button = reload
Triangle Button = use
L1 Button = melee attack
R1 Button = primary fire
L2 Button = sprint, cover
R2 Button = weapon menu
R2 Button (Tap) = quick swap
Select Button = world map
Start Button = pause menu


Left Analog Stick = steer
Right Analog Stick = camera, aim turret
D-Pad Up = mini-map zoom in
D-Pad Down = mini-map zoom out
X Button = fire vehicle weapons
Circle Button = detonate charges
Square Button = handbrake
Triangle Button - exit vehicle
L1 Button = change seats
R1 Button = rear view
L2 Button = brake, reverse
R2 Button = accelerate
Select Button = world map
Start Button = pause menu