MLB 09: The Show

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Games include game, cover art, and case. Game data from previous use may be present, but can be overwritten or deleted. Bonus downloadable or promotional content may have already been redeemed. Cleaning and repair was done as required.

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Description

Sony's critically acclaimed in-house baseball series makes its third appearance on PS3 in MLB 09: The Show. Just as every baseball season offers new hope to fans around the country, each new iteration of The Show dishes up a host of new in-game features, and MLB 09 is no exception. The career-like "Road to the Show" mode, in which gamers guide a young player from the minor leagues all the way to a potential spot in the Hall of Fame, includes tweaks to the leadoff/steal mechanic, additional coach interactions, and an all-new interactive training mode. Similar to drills in the Madden NFL series, MLB 09's interactive training takes the form of mini-games designed to improve a created player's attributes and performance. Designed to accurately mimic the intricate nature of baseball negotiations and roster manipulation, the "Franchise" mode features a variety of upgrades, including 40-man rosters, realistic salary arbitration, type A and B free agent compensation, waiver wire transactions, and September call-ups. The biggest change for online gamers is the addition of online season leagues, complete will full drafts and flexible schedules that allow people to play ahead in the season. MLB 09: The Show also offers a number of new features in the bells and whistles department, including mascots, realistic day/night cycles, weather appropriate crowd apparel, and the ability to create custom soundtracks, batter walk-up music, and in-game chants.

Game Controls

GAME CONTROLS

PITCHING

X Button = pitch type 1
Circle Button = pitch type 2
Triangle Button = pitch type 3
Square Button = pitch type 4
R1 Button = pitch type 5
L1 Button + X Button = pitch out
L1 Button + Circle Button = intentional walk
Select Button = pitcher status window, batter status window
D-Pad Up = quick menu
Right Analog Stick or D-Pad Down = pan back to 2nd

PITCHING AFTER SET (AFTER PITCH SELECTION)

Circle Button = pickoff to 1st base
Triangle Button = pickoff to 2nd base
Square Button = pickoff to 3rd base
X Button = pitch
Left Analog Stick = position ball in strike zone
R1 Button = step off pitcher's mound

BATTING

Left Analog Stick = swing direction in zone
X Button = swing
Square Button = power swing (in all modes except rookie)
X Button (Press and Release) = check swing
Circle Button (Press Early) = sacrifice bunt
Circle Button (Press Late) = drag bunt
R2 Button = pitch history, guess pitch
R2 Button + Pitch Icon = guess pitch type
R2 Button + Left Analog Stick = guess pitch location
Right Analog Stick Up = influence fly ball
Right Analog Stick Down = influence ground ball
Right Analog Stick Right = influence bunt to 1st
Right Analog Stick Left = influence bunt to 3rd
L3 Button = activate swing analysis
R3 Button = activate or deactivate batter's eye camera
Right Analog Stick = control batter's eye camera
Select Button = pitch status window, batter status window

BASERUNNING

CLASS BASERUNNING (BEFORE PITCH)

L2 Button = all runners steals (auto steal)
L2 Button + Base Icon = steal individual base (2nd, 3rd, or Home)
L1 Button = lead off all runners
R1 Button = return all runners
L1 Button + Base Icon = lead off individual runner
R1 Button + Base Icon = return individual runner

NEW BASERUNNING CONTROLS

L2 Button = all runners steal (auto steal)
L2 Button + Left Analog Stick = steal individual base (2nd, 3rd, or Home)
Left Analog Stick + Base Icon = steal early
L1 Button = lead off all runners
R1 Button = return all runners
L1 Button + Left Analog Stick (Hold) = lead off individual runner
R1 Button + Left Analog Stick (Hold) = return individual runner

NEW BASERUNNING (AFTER PITCH)

L1 Button = advance all runners
R1 Button = return all runners
Left Analog Stick = target runner
Left Analog Stick + Desired Base Icon = advance individual runner, return individual runner
R2 Button = stop runner

CLASSIC BASERUNNING (AFTER PITCH)

L1 Button = advance all
R1 Button = return all
D-Pad + Base Icon = advance individual runner
R1 Button + Base Icon = return individual runner
R2 Button = stop runner

CLASSIC BASERUNNING (ADVANCE MULTIPLE BASES)

D-Pad Up + Circle Button = first to second
D-Pad Left + Circle Button = first to third
D-Pad Down + Circle Button = first to home
D-Pad Left + Triangle Button = second to third
D-Pad Down + Triangle Button = second to home
D-Pad Down + Square Button = third to home

BASERUNNING (ROAD TO THE SHOW-SPECIFIC)

BEFORE THE PITCH

R1 Button (Tap) = step off
L1 Button = step back
Left Analog Stick = steal, get back
R1 Button (Hold) = lean

AFTER THE PITCH

Left Analog Stick Forward = advance
Left Analog Stick Back = retreat
Left Analog Stick (Release) = stop

CLASSIC AND NEW SLIDING

Right Analog Stick Up = head first, straight, head first slide into any base
Right Analog Stick Diagonal Up Left = head first, hook left
Right Analog Stick Diagonal Up Right = head first, hook right
Right Analog Stick Left = feet first, hook left
Right Analog Stick Diagonal Down Left = feet first, hook left
Right Analog Stick Right = feet first, hook right
Right Analog Stick Diagonal Down Right = feet first, hook right
Right Analog Stick Down = feet first, straight, collision with catcher, run past home plate, break up double play
Tilt Sixaxis Left = slide to the inside of the base
Tilt Sixaxis Right = slide to the outside of the base

FIELDING

DEFENSIVE FIELDER WITHOUT BALL

D-Pad or Left Analog Stick = player movement
L2 Button = switch to closest player
Right Analog Stick Up, R1 Button or Tilt Sixaxis Up = jump
Right Analog Stick Down, R2 Button or Tilt Sixaxis Left or Right = dive

DEFENSIVE FIELDER WITH BALL

D-Pad or Left Analog Stick = player movement
Circle Button = throw to 1st base
Triangle Button = throw to 2nd base
Square Button = throw to 3rd base
X Button = throw to home
L1 Button = throw to cutoff man
R2 Button or Right Analog Stick Down = dive with ball