FIFA Soccer 10

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Games include game, cover art, and case. Game data from previous use may be present, but can be overwritten or deleted. Bonus downloadable or promotional content may have already been redeemed. Cleaning and repair was done as required.

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Description

The top-selling series based on the world's most popular sport, EA Sports' FIFA Soccer returns to the virtual pitch with a smoother, more customizable game for 2010. The drive behind this year's renovations and refinements is twofold: make the game a more authentic representation of real world pro soccer, and give gamers more freedom to play it their own way. Animations and on-field moves have been enhanced, and goalie AI in particular has been honed, for keepers that react more quickly to loose balls and don't hesitate to challenge a rush. The game's "Team Styles" features allow players to adjust their attacking and defensive stances on the fly, according to the opposition and other conditions. Another highlight of the "10" edition of the game is the "Custom Set Piece" mode, which allows gamers to design and practice their own plays for special situations, such as free kicks and corners, and then execute the maneuver in the heat of a live game. In addition to the hundreds of featured real-life pro players, gamers can create a custom footballer and work him through practice and club league play to international stardom. For gamers who like to take charge of the whole team, the game's Season Mode lets them play manager, making the major team-building decisions.

Game Controls

COMPLETE CONTROLS

BASIC CONTROLS

Analog Stick = move player
R Button (Hold) = sprint

OFFENSE

L Button + R Button + Analog Stick = knock on (while running)
Analog Stick (Release) + R Button = stop ball, shield ball
R Button (Double Tap) = send teammate on run
L Button + Analog Stick = first touch (before receiving the ball)
L Button + Analog Stick = tricks
L Button (Tap and Hold) = pace control on or off)

PASSING AND CROSSING

X Button = short pass (assisted)
Triangle Button = through ball
L Button + Triangle Button = chipped through ball
L Button + X Button (Double Tap) = one-two pass
Square Button (Hold) = cross, lob
Square Button (Double Tap) = ground cross
L Button + Square Button = early cross
L Button + Square (Double Tap) = early ground cross

SHOOTING

Circle Button = shot, header
L Button + Circle Button = placed shot
Circle Button + L Button (Tap) = chipped shot (while power fills)

FAKES

Circle Button (Hold) + X Button = fake shot (as power bar fills)
Square Button (Hold) + X Button = fake cross (as power bar fills)

TRICKS

STANDING MOVES

L Button + Analog Stick Left + Analog Stick Right = step-over left, kick right
L Button + Analog Stick Right + Analog Stick Left = step-over right, kick left
L Button + Analog Stick Up + Analog Stick Up = fake kick
L Button + Analog Stick Left + Analog Stick left = fake left
L Button + Analog Stick Right + Analog Stick Right = fake right
L Button + Analog Stick Down + Analog Stick Down = pull back
L Button + Analog Stick Down + Analog Stick Down Left + Analog Stick Left = pull back, go left
L Button + Analog Stick Down + Analog Stick Down Right + Analog Stick Right = pull back, go right

JOGGING MOVES

L Button + Analog Stick Up + Analog Stick Up = step-over
L Button + Analog Stick Left + Analog Stick Left = lane change left
L Button + Analog Stick Right + Analog Stick Right = lane change right
L Button + Analog Stick Left + Analog Stick Right = lane change left, cut right
L Button + Analog Stick Right + Analog Stick Left = lane change right, cut left
L Button + Analog Stick Down + Analog Stick Down Left + Analog Stick Left = 360 left
L Button + Analog Stick Down + Analog Stick Down Right + Analog Stick Right = 360 right
L Button + Analog Stick Left + Analog Stick Up Left + Analog Stick Up = rainbow left
L Button + Analog Stick Right + Analog Stick Up Right + Analog Stick Up = rainbow right
L Button + Analog Stick Down + Analog Stick Up = blanco hip
L Button + Analog Stick Up + Analog Stick Down + Analog Stick Up = flip ball up

DEFENDING

X Button = switch player
Circle Button = tackle, clearance
Square Button = sliding tackle
Square Button (Hold) = press
L Button (Tap Then Hold) = jockey
L Button (Hold) = call secondary defender

GOALKEEPING

Analog Stick = move, aim kick or throw
X Button = throw
Square or Circle Button = kick
Triangle Button = drop ball
Triangle Button = control goalkeeper (when opposition has possession near your goal)
Triangle Button (Hold) = goalkeeper charge

SET PIECES

CORNERS

Square Button = lob cross
Circle Button = driven cross
L Button + Circle Button = low cross
X Button = short corner
R Button = call short corner receiver

FREE KICKS

Analog Stick = aim
Circle Button = shoot
L Button + Circle Button = driven shot
X Button = short pass
Square Button = lob pass
R Button = call lay-off man
R Button (Hold) + Circle Button = lay-off man shot
R Button (Hold) + Square Buttpn = lay-off man lob pass
R Button (Hold) + X Button = lay-off pass into space
R Button + Analog Stick Left or Right = lay-off man switch sides
X Button = select player in wall (defending team only)
Analog Stick Left or Right = move wall (defending team only)
Square Button = jump wall (defending team only)
Circle Button = charge kick (defending team only)

THROW-INS

Analog Stick = move receiver
X Button = switch receiver
Triangle Button = leading throw
Square Button = direct throw

PENALTIES

Analog Stick = aim kick
Circle Button = driven shot
L Button + Circle Button = placed shot
Analog Stick Down = squat (goalkeeper)
Analog Stick Up = wave arms (goalkeeper)
Analog Stick Left or Right = move, dive (goalkeeper)

CASUAL CONTROLS

ATTACKING

X Button = smart pass
Circle Button = shot
Analog Stick (Release) = engage auto-pilot

DEFENDING

X Button = switch player
Circle Button = slide tackle
Circle Button (Hold) = charge ball carrier
Analog Stick (Release) = engage auto-pilot

BE A PRO: CLUB AND COUNTRY CONTROLS

X Button = call for pass
Square Button = call for long pass, cross
Triangle Button = call for through ball
Triangle Button (Hold) = call for keeper through
Circle Button = call for shot
Circle Button (Hold) = apply pressure (when defending)
L Button (Hold) = call for second defender (when defending)