MLB 10: The Show

Only 1 left in stock - order soon!
PRICE: $0.99
Add to Personal Favorites

Games include game, cover art, and case. Game data from previous use may be present, but can be overwritten or deleted. Bonus downloadable or promotional content may have already been redeemed. Cleaning and repair was done as required.

Customers Also bought View More »

Description

Sony's acclaimed MLB series returns to PS3 with several new additions designed to enhance the experience for baseball fans. "The Road to the Show" career-style progression system now lets you decide how much of the game you want to watch as you guide your created athlete from AA to Spring Training to the big leagues. You can also call games from behind the plate as catcher, deciding which pitches should be thrown and where to position yourself to reduce the likelihood of passed balls. Those embarking on a complete 162-game season will be able to participate in the All-Star Futures Game as well as the Home Run Derby, with the latter making a return to the series as a separate play mode. Online play has been retooled to allow for smoother connections and new season leagues complete with stat tracking, trades, and 40-man rosters. Other tweaks include changes to the ball physics, artificial intelligence, throwing meters, animations, camera angles, and various other presentation enhancements.

Game Controls

GAME CONTROLS

PITCHING

X Button = pitch type 1
Circle Button = pitch type 2
Triangle Button = pitch type 3
Square Button = pitch type 4
R1 Button = pitch type 5
L1 Button + X Button = pitch out
L1 Button + Circle Button = intentional walk
D-Pad Up = access quick menu
D-Pad Down = pan back to 2nd

PITCHING AFTER SET

L2 Button (Hold) + Base Icon (Single Tap) = casual pickoff
L2 Button (Hold) + Base Icon (Double Tap) = quick pickoff
L2 Button (Hold0 + Base Icon (Hold) = deceptive pickoff (if applicable)
X Button = pitch ball
Left Analog Stick = position ball in strike zone
L1 Button = step off pitcher's mound
R2 Button = request api call

BATTING

Left Analog Stick (Press and Release) = swing direction in zone
X Button = swing
Square Button = power swing (in all modes except rookie)
X Button (Press and Release) = check swing
Circle Button (Press Early) = sacrifice bunt
Circle Button (Press Late) = drag bunt
R2 Button = pitch history, guess pitch
R2 Button + Pitch Icon = guess pitch type
R2 Button + Left Analog Stick = guess pitch location
Right Analog Stick Up = influence fly ball
Right Analog Stick Down = influence ground ball
Right Analog Stick Right = influence ball to 1st
Right Analog Stick Left = influence ball to 3rd
L3 Button = activate swing info
R3 Button = activate or deactivate batter's eye camera
Right Analog Stick = control batter's eye camera
Select Button = pitcher or batter status menu

BASERUNNING

CLASSIC BASERUNNING (BEFORE PITCH)

L2 Button = all runners steal (auto steal)
L2 Button + Base Icon = steal individual base (2nd, 3rd or home)
D-Pad + Base Icon = steal early
L1 Button = lead off all runners
R1 Button = return all runners
L1 Button + Base Icon = lead off individual runner
R1 Button + Base Icon = return individual runner

DEFAULT BASERUNNING CONTROLS (BEFORE PITCH)

Left Analog Stick = target runner
L2 Button = all runners steal (auto steal)
L2 Button + Left Analog Stick = steal individual base (2nd, 3rd, or home)
Left Analog Stick + Base Icon = steal early
L1 Button = lead off all runners
R1 Button = return all runners
L1 Button + Left Analog Stick = lead off individual runner
R1 Button + Left Analog Stick = return individual runner

DEFAULT BASERUNNING (AFTER PITCH)

Left Analog Stick = target runner
L1 Button = advance runner
R1 Button = return runner
Left Analog Stick + Base Icon = advance individual runner
Left Analog Stick + Base Icon = return individual runner
R2 Button = stop runner

CLASSIC BASERUNNING (AFTER PITCH)

L1 Button = advance all
R1 Button = return all
D-Pad + Base Icon = advance individual runner, return individual runner
R2 Button = stop runner

CLASSIC BASERUNNING

(ADVANCE MULTIPLE BASES)

D-Pad Up + Circle Button = first to second
D-Pad Left + Circle Button = first to third
D-Pad Down + Circle Button = first to home
D-Pad Left + Triangle Button = second to third
D-Pad Down + Triangle Button = second to home
D-Pad Down + Square Button = third to home

ROAD TO THE SHOW BASERUNNING CONTROLS

NEW CONTROLS (BEFORE THE PITCH)

Right Analog Stick = control camera
L1 Button (Tap) = reduce lead
Left Analog Stick (Towards Previous Base) = gp back
R1 Button (Tap) = extend lead
R1 Button (Hold) = lean
Left Analog Stick (Towards Next Base) = steal
Left Analog Stick (Release) = stop

NEW CONTROLS (AFTER THE PITCH)

Left Analog Stick (Towards Next Base) = return runner
Left Analog Stick (Towards Previous Base) = advance runner
Left Analog Stick (Release) = stop runner

CLASSIC CONTROLS

(BEFORE THE PITCH)

L1 Button = step back, go back
R1 Button = extend lead
R2 Button = steal

CLASSIC CONTROLS (AFTER THE PTICH)

L1 Button = return runner
R1 Button = advance runner
R2 Button = stop runner

SLIDING

Right Analog Stick Up = head first, straight
Right Analog Stick Diagonal Up Then Left = head first, hook left
Right Analog Stick Diagonal Up Then Right = head first, hook right
Right Analog Stick Left = feet first, hook left
Right Analog Stick Diagonal Down Then Left = feet first, hook left
Right Analog Stick Right = feet first, hook right
Right Analog Stick Diagonal Down Then Right = feet first, hook left
Right Analog Stick Down = feet first, straight
Right Analog Stick Down = collision with catcher (in position)
Right Analog Stick Down = run past home plate (not in position)
Right Analog Stick Down = break up double play
Right Analog Stick Up = head first slide into any base
Tilt Sixaxis Left = slide to the inside of the base
Tilt Sixaxis Right = slide to the outside of the base

FIELDING

FIELDER WITHOUT BALL

D-Pad or Left Analog Stick = player movement
L2 Button = switch to closest player
Right Analog Stick Up. R1 Button or Tilt Sixaxis Up = jump
Right Analog Stick Down, R2 Button or Tilt Sixaxis Left or Right = dive

FIELDER WITH BALL

D-Pad or Left Analog Stick = player movement
Circle Button = throw to 1st base
Triangle Button = throw to 2nd base
Square Button = throw to 2rd base
X Button = throw to home
L1 Button = throw to cut-off man
R2 Button or Right Analog Stick Down = dive with ball

ROAD TO THE SHOW FIELDING CONTROLS

FIELDER SETTING CONTROLS (WITH BALL)

D-Pad or Left Analog Stick = player movement
Square Button = throw to 1st base
X Button = throw to 2nd base
Circle Button = throw to 3rd base
Triangle Button = throw to home
L1 Button = throw to cut-off man
R2 Button or Right Analog Stick Down = dive with ball

CLASSIC SETTING CONTROLS (WITH BALL)

D-Pad or Left Analog Stick = player movement
Circle Button = throw to 1st base
Triangle Button = throw to 2nd base
Square Button = throw to 3rd base
X Button = throw to home
L1 Button = throw to cut-off man
R2 Button or Right Analog Stick Down = dive with ball

CATCHER CALLING GAME CONTROLS

X Button = call pitch type 1
Circle Button = call pitch type 2, throw to 1st base
Triangle Button = call pitch type 3, throw to 2nd base
Square Button = call pitch type 4, throw 3rd base
R1 Button = call pitch type 5
L1 Button + X Button = call pitch out
L1 Button + Circle Button = call intentional walk
Left Analog Stick (Any Direction) = call for location in strike zone
Left Analog Stick (Double Tap In Any Direction) = call for location out of strike zone