Major League Baseball 2K10

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Games include game, cover art, and case. Game data from previous use may be present, but can be overwritten or deleted. Bonus downloadable or promotional content may have already been redeemed. Cleaning and repair was done as required.

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Description

Major League Baseball's only cross-console video game series returns to the field with a 2010 release for Xbox 360. Built on the same engine as the previous year's game, the 2K10 edition of the MLB game boasts improvements in accuracy and offers new features to give players more control while pitching and hitting. The "Total Hitting Control" system allows players on offence to swing for the fences, aim for a base hit or sacrifice with a well-placed fair ball, or foul the ball out of play to work against the pitcher's stamina in a full-count battle, to wait for an easier throw. The 2K10 edition also introduces a "Batter's Eye" feature for hitters, which occasionally gives players a momentary preview of where a pitch will cross the plate. The frequency and length of the "Batter's Eye" preview depends on the skill and accuracy of the athlete at the plate. On defense, the game's "Total Control Pitching" system is designed to allow pitchers to put the ball right where they want it, working the corners to wear the hitter out and tempt him to take a swing at a tougher pitch. The accuracy of the system depends on the pitcher's real-life skills and stats in the league, as well as his stamina and current pitch count. For gamers who want to place themselves in the action, the "My Player" mode allows for the creation and development of a custom player, from the farm leagues through a career in the Bigs and, with dedication and a little luck, on to immortality in Cooperstown. In addition to the new features, the game has undergone dozens of refinements, for smoother transitional animations, more accuracy between the play on the field and the umpire's calls, and a better-integrated presentation. As usual, MLB 2K10 features all the teams, players, and venues of Major League Baseball, based on the most recent 2009 rosters, with regular updates throughout the season for internet-connected players.

Game Controls

MENU CONTROLS

Left Analog Stick = navigate menus
Right Analog Stick = bring up the 2k nav menu
Square Button = help
X Button = select option
Circle Button = bring up the cascaded 2k nav menu

GAME CONTROLS

BATTING

Left Analog Stick Up = attempt to hit the ball in the air, aim bunt when in bunt mode (during pitch)
Left Analog Stick Down = attempt to hit the ball in the ground, aim bunt when in bunt mode (during pitch)
Left Analog Stick Left = attempt to hit the ball to the left side of the field, aim bunt when in bunt mode (during pitch)
Left Analog Stick Right = attempt to hit the ball to the right side of the field, aim bunt when in bunt mode (during pitch)
Right Analog Stick Up = contact swing
Right Analog Stick Down Then Up = power swing
Right Analog Stick Left or Right = defensive swing
L2 or L1 Button = increase lead of baserunner
L2 Button (Hold) = steal attempt for individual baserunners
R2 or R1 Button = decrease lead of baserunner
R2 Button (Hold) = sprint back to the base for individual baserunners
L1 Button (Hold) = steal attempt for all baserunners
R1 Button (Hold) = sprint back to the base for all baserunners
X Button = select individual base runner, skip batter's intro
Square Button = bunt, swing analyzer
D-Pad Up = substitution menu
D-Pad Left or Right = cycle through stats or inside edge data
Select Button = switch sides for switch hitters only
Start Button = pause menu

PITCHING

Left Analog Stick = aim pitch
Right Analog Stick = begin pitch gesture
L2 Button (Hold) = throw to base
R1, X, Circle, Square or Triangle Button = select pitch
Circle Button = back to pitch selection
D-Pad Up = substitution menu
D-Pad Left or Right = cycle through stats or inside edge data
D-Pad Down = infield or outfield alignment
Select Button = mound meeting
Start Button = pause menu
Square Button = pitch analyzer, pitch out

BASERUNNING

Right Analog Stick Right = send runner to 1st base
Right Analog Stick Up = send runner to 2nd base
Right Analog Stick Left = send runner to 3rd base
Right Analog Stick Down = send runner to home plate
L2 Button = advance individual base runner one base
R2 Button = decrease individual base runner one base
L1 Button = advance one base for all runners
R1 Button = decrease one base for all runners
X Button = select the player
Square Button = slide
Left Analog Stick Up = headfirst slide
Left Analog Stick Right = slide to the right of the bag
Left Analog Stick Left = slide to the left of the bag
Left Analog Stick Down = feet-first slide
Start Button = pause menu

FIELDING

Left Analog Stick = move player
Right Analog Stick Right or Circle Button = throw to 1st base
Right Analog Stick Up or Triangle Button = throw to 2nd base
Right Analog Stick Left or Square Button = throw to 3rd base
Right Analog Stick Down or X Button = throw to home plate
R2 Button = diving catch
L1 Button = throw to cut-off man
X Button = select the player
Square Button = wall climb, rob home run
Start Button = pause menu

MY PLAYER CONTROLS

BASERUNNING

Right Analog Stick Left = send runner to 1st base
Right Analog Stick Down = send runner to 2nd base
Right Analog Stick Right = send runner to 3rd base
Right Analog Stick Up = send runner to home plate
L2 Button = retreat base runner one base
R2 Button = advance base runner one base, increase lead of base runner
R2 Button (Hold) = steal attempt
Square Button = slide
Left Analog Stick Up = head first slide
Left Analog Stick Right = slide to the right of the bag
Left Analog Stick Left = slide to the left or the bag
Left Analog Stick Down = feet first slide
D-Pad Up or Down = display goal overlay
D-Pad Left or Right = display goals recap
Start Button = pause menu

FIELDING

Left Analog Stick = move player
Right Analog Stick Left or Circle Button = throw to 1st base
Right Analog Stick Down or X Button = throw to 2nd base
Right Analog Stick Right or Square Button = throw to 3rd base
Right Analog Stick Up or Triangle Button = throw to home plate
R2 Button = diving catch
L1 Button = throw to cut-off man
Square Button = wall climb, rob home run
D-Pad Up or Down = display goal overlay
D-Pad Left or Right = display goals recap
Start Button = pause menu