L.A. Noire

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Games include game, cover art, and case. Game data from previous use may be present, but can be overwritten or deleted. Bonus downloadable or promotional content may have already been redeemed. Cleaning and repair was done as required.

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L.A. Noire casts you in the role of a rookie officer working his way through the ranks of 1947's Los Angeles Police Department while dealing with corruption, politics, and scandal. Protagonist Cole Phelps will start his career working as a beat cop, patrolling the streets on foot, before eventually finding his way to the department's traffic, homicide, vice, and arson divisions. Instead of missions, you'll have to solve cases. To crack each case, you'll need to visit the crime scenes, gather evidence, talk to witnesses, follow persons of interest, interrogate suspects, and when the need arises, engage in shootouts or brawls with the criminal element. Inspired by the hardboiled style of movies like Naked City, Chinatown, and L.A. Confidential, L.A. Noire features authentic clothing, cars, and items from the turbulent time period and more than 100 interior and exterior locales to visit. The developer's MotionScan technology, designed specifically for the game, captures subtle movement and gestures from the faces of professional actors. This technology plays a key role during the questioning process, where you'll need to study the suspects' faces and behavior along with their statements to sort out the lies from the truth. In total, more than 50 hours of dialogue were recorded for the game.

Game Controls


Left Stick = movement/manipulate clue
Right Stick = rotate camera
Y Button = enter/exit vehicle
Y Button (Hold) = make partner drive
B Button = leave clues analysis/reload
A Button = interact/investigate clue
X Button = talk/interrogate/ask partner for help
Right Bumper = enter/exit cover
Right Trigger = run/shoot
Right Stick Button = look behind
Left Bumper = discard found weapon
Left Trigger = aim weapon
D-Pad = navigate notebook options
D-Pad Right = call partner
D-Pad Down = zoom out mini map
Start Button = pause
Back Button = bring up notebook/exit notebook


Left Stick = steering
Right Stick = rotate camera
D-Pad Up = change camera
A Button = respond to dispatch call
Right Bumper = handbrake
Right Trigger = accelerate
Right Stick Button = look behind
Left Trigger = brake
Left Stick Button = siren/horn


A Button = select truth
X Button = select doubt
Y Button = select lie
Select Button = view notebook
Left Bumper = use intuition point


A Button = punch
X Button = dodge
X Button (Hold) = block
Y Button = grapple moves
Left Trigger = lock onto target
B Button = finishing move