Epic Mickey 2: The Power of Two

Availability: Out of stock
PRICE:
Add to Personal Favorites

Games include game, cover art, and case. Game data from previous use may be present, but can be overwritten or deleted. Bonus downloadable or promotional content may have already been redeemed. Cleaning and repair was done as required.

Customers Also bought View More »

Description

Gamers return to Disney's land of forgotten cartoons for an action-packed adventure complete with new voice acting, musical numbers, and co-op gameplay in Epic Mickey 2: The Power of Two. With the citizens of the Wasteland rebuilding after the events of the first game, earthquakes plaguing the landscape, and a supposedly reformed Mad Doctor promising to help clean up, Oswald calls on Mickey to help restore order. The 3D platforming gameplay once again finds Mickey solving problems and reaching special areas by using his paintbrush to apply either paint or thinner. Oswald comes along for the ride, serving as a constant AI companion or allowing a second player to drop in or out of the action at any time. He carries a remote control that lets him either fight or befriend other characters, and he can also detach his feet or use his floppy ears to fly short distances. During the course of their adventures Mickey and Oswald will interact with dozens of other characters, including Horace, Big Bad Pete, and Gremlin Gus, and travel to locations like Disney Gulch and the new Rainbow Caverns. And expanding on a mechanic from the first game, the choices players make have lasting consequences that can alter the ultimate outcome of their adventure.

Game Controls

MICKEY CONTROLS

A Button = jump/double jump/interact with objects and characters
Right Trigger = point splash while aiming with the pointer
Hold Right Trigger = point stream while aiming with the pointer
Left Bumper = camera reset to original position
Left Thumbstick = move
Right Thumbstick = control camera direction
X Button = spin attack
Right Bumper = cycle sketch
Hold Right Bumper = cast sketch
B Button = call oswald/co-op toss
Y Button = 1st person view/photo mode (once the player has the camera)
Start Button = display pause menu
Left Trigger = paint thinner splash while aiming with the pointer
Hold Left Trigger = paint thinner stream while aiming with the pointer

OSWALD CONTROLS

A Button = jump/double jump/interact with objects and characters
Right Trigger = electric blast/electric stream
Left Bumper = lock on/re-center
Left Thumbstick = move
X Button = spin attack
Right Thumbstick = reprogram when in this mode/control camera direction
B Button = call mickey/co-op toss
Y Button = 1st person view/photo mode (once the player has the camera)
Start Button = drop in/drop on