Assassin's Creed III

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Games include game, cover art, and case. Game data from previous use may be present, but can be overwritten or deleted. Bonus downloadable or promotional content may have already been redeemed. Cleaning and repair was done as required.

Description

Ubisoft's epic struggle between Assassins and Templars heads to a new location and a new era as gamers take control of Ratonhnhaké:ton, also known as Connor Kenway, a half-Mohawk and half-English rebel who battles for the liberation of his people in the years before, during, and after the American Revolution. Assassin's Creed III finds players bounding through the trees of a sprawling frontier wilderness, battling enemies throughout the fledgling cities of Boston and New York and the fields of Lexington and Concord, and engaging in naval combat along the roiling Eastern Seaboard. Created for Assassin's Creed III, Ubisoft's new "Anvil Next" game engine was designed to offer more fluid action, allowing for seamless transitions as Connor switches weapons, battles groups of foes, clambers over forest snags, and performs stealth kills. Gamers can make use of a variety of new weapons, including more advanced firearms, rope darts, and classic bows, but Connor is a dual-wield specialist whose signature blade is his new tomahawk. New assassination and fighting techniques abound, but new features like mobile hay carts and the ability to run through buildings ensure that stealth and evasion are still key components of the series. The mission structure in Assassin's Creed III remains relatively similar to previous titles in the series, with targeted assassinations, side missions to help the downtrodden, and platforming sessions inside iconic buildings, but one big change is the addition of naval warfare. As the commander of a ship, Connor can engage in a variety of sea-based missions that include navigating minefields, boarding enemy vessels, and large-scale ship-on-ship assaults. All of the action can be dramatically altered by a new system of dynamic weather, with thick fog and giant waves providing cover but also making assaults more difficult. Connor's travels throughout the colonies will put him in contact with iconic figures of the American Revolution, including George Washington, Benjamin Franklin, and Paul Revere, but as always, the entirety of his 30-year experience as an Assassin is witnessed through the DNA memory of Desmond Miles, who players will also take control of for the portions of the game set in 2012. Multiplayer action returns to the series with a variety of modes, including Domination mode, in which gamers vie for control of certain points on the map, and the Wolf Pack mode, where teams work together to assassinate NPC targets. The first game in the series to be released for Wii U, Assassin's Creed III takes advantage of the Wii U GamePad by allowing players to switch weapons on the fly and providing a persistent map screen.

Game Controls

CONTROLS

Left Stick = move
Right Stick = look around the environment
Right Stick Button = re-center the camera
Hold B Button = walk quickly
Hold R Button = activate weapon wheel
R Button = reloads any empty weapons you have selected
A Button = interact with objects
ZR Button = change the intensity of connor's actions
Hold ZL Button = activate precision mode
ZL Button While Character Highlighted = lock on to character and camera will follow them
Y Button = use currently equipped melee weapon
Hold Y Button = prepare an attack
In High Profile, Hold ZR Button = witness kill
X Button = use currently selected tool/shoot
Right Button = reload
Left Stick Button = eagle vision
Left Button = use currently selected assassin recruit ability

FREERUNNING CONTROLS

Hold ZR Button = sprint and perform freerunning
Hold B Button = jump
Hold Y Button in High Profile = prepare your weapon to strike the first enemy that comes in range
A Button on Highlighted Target = tackle

FIGHT CONTROLS

ZR Button = move out of fight stance
Y Button = attack enemy you are facing
X Button = use your currently selected tool
B Button = perform an opening attack
Hold A Button = deflect incoming enemy attacks
A Button When the Sign is Visible = counter their move
Y Button During Counter Move = kills the enemy
X Button During Counter Move = use your tool on the enemy
B Button During Counter Move = disarms and stuns the enemy
A Button During Counter Move = throws the enemy
Close on Enemy and B Button = use them as a human shield

LOW PROFILE HORSE CONTROLS

Left Stick = steer the horse
A Button = dismount or interact with something nearby
B Button = make the horse rear up
Y Button = assassinate a highlighted target in range
X Button = use a selected range weapon

HIGH PROFILE HORSE CONTROLS

ZR Button = gallop
B Button While Galloping = spur your horse and gain a speed boost
Hold A Button = prepare to jump off the horse
Release A Button = jump in the direction of left stick
Hold A Button While under Low Beam or Branch = grab it
Release ZR Button = cancel jump

SWIMMING CONTROLS

A Button in Low Profile = dive under the water
Hold ZR Button = swim faster